Cloud Gaming Market to Reach US$ 2,045.8 Mn by 2022, with a CAGR of 42.3%
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Cloud Gaming Market |
Market
Overview:
The global Cloud Gaming Market is estimated to be valued at US$ 178.2 Mn In 2020 and is expected to
reach US$ 2,045.8 Mn by 2022, exhibiting
a robust CAGR of 42.3% over the forecast period of 2021-2028. Cloud gaming
refers to the online gaming experience where players can stream and play games
directly on their devices, eliminating the need to download or install games.
This market provides numerous advantages such as access to a wide range of
games, high-quality graphics, and cross-platform compatibility. With increasing
internet penetration, improvements in cloud infrastructure, and the rising
popularity of mobile gaming, the demand for cloud gaming is expected to witness
significant growth in the near future.
Market Key Trends:
One of the key trends in the Cloud
Gaming Market is the growing adoption of subscription-based models.
Subscription-based cloud gaming services offer access to a library of games for
a fixed monthly fee, eliminating the need for individual game purchases. This
model provides cost-effective gaming solutions and allows players to access a
diverse collection of games without the need for high-end hardware. Leading companies
in the market, such as Amazon Web Services Inc., Apple, Inc., and Google Inc.,
are introducing subscription-based cloud gaming platforms to cater to the
changing preferences of gamers. This trend is expected to drive the growth of
the cloud gaming market, as it offers convenience, affordability, and a wide
selection of games to consumers.
Segment Analysis
The cloud gaming market can be segmented based on type, device, and region.
In terms of type, the cloud gaming market can be divided into video streaming
and file streaming. Video streaming dominates the market due to its ease of use
and accessibility. Video streaming allows gamers to play games in real time
without having to download or install them on their devices. This eliminates
the need for high-end hardware and enables gamers to play on various devices
including smartphones, tablets, and smart TVs. The convenience and flexibility
offered by video streaming make it the dominating sub-segment in the cloud
gaming market.
Based on device, the cloud gaming market can be categorized into smartphones,
tablets, gaming consoles, smart TVs, and PCs/laptops. Smartphones hold the
largest market share in this segment. The increasing penetration of
smartphones, coupled with advancements in mobile network technologies like 5G,
allows users to play cloud games on their smartphones seamlessly. Additionally,
the availability of a wide variety of gaming apps and platforms on smartphones
further boosts the dominance of this sub-segment.
Key Takeaways
The global cloud gaming market is expected to witness high growth, exhibiting a
CAGR of 42.3% over the forecast period of 2021-2028. This growth can be
attributed to the increasing demand for high-quality gaming experiences without
the need for expensive gaming hardware. The growing popularity of smartphones
and the proliferation of high-speed internet connectivity also contribute to
the market's growth.
In terms of regional analysis, North America is the fastest-growing and
dominating region in the cloud gaming market. This can be attributed to the
presence of key players like Amazon Web Services Inc., Microsoft Corporation,
and Google Inc. in the region. Additionally, the high adoption rate of advanced
gaming technologies, increasing internet penetration, and a large gaming
enthusiast base contribute to the dominance of North America in the market.
Key players operating in the cloud gaming market include Amazon Web Services
Inc., Apple Inc., Electronic Arts Inc., Google Inc., Intel Corporation,
International Business Machines Corporation, Microsoft Corporation, NVIDIA
Corporation, Sony Interactive Entertainment LLC, and Ubitus Inc. These players
have a significant market presence and are actively involved in product
development, partnerships, and acquisitions to strengthen their position in the
market.
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